Whisker Way · AN AUDCATH STUDIOS ORIGINAL

Every kindness
opens a door.

Four cats. One enormous city. A trail of small mysteries, peculiar neighbours, and good reasons to take the long way home.

Meet your travelling companions
Curiosity has nine lives.iPhone · iPad · Mac · Web
Point & clickConnected puzzlesA city to discover

THE IDEA IS SIMPLE

Every corner
has a story.

A small team of cats. An enormous city. The way forward is hidden in what a neighbour says, an object you kept, and a place you almost walked past. There is always a reason to ask a second question.

MEET A FEW OF THE TRAVELLERS

Nobody gets
home alone.

Build a team from cats with their own histories and personalities. Who comes with you changes the feel of the journey.

Jasper, Bodega cat
Bodega cat

Jasper

A familiar face at a familiar counter. Every neighbourhood has its own kind of wisdom.

Duchess, Theatre cat
Theatre cat

Duchess

A little poise, a little drama, and a firm opinion about how things ought to be done.

Marmalade, Allotment cat
Allotment cat

Marmalade

A companion from the garden, where good things take time and patient attention.

Ash, Chimney cat
Chimney cat

Ash

A different view of the city, found somewhere above the everyday bustle.

A CITY WORTH KNOWING

Every corner
keeps a story.

Choose a place and take a look around. These are original environments from the game.

A lantern-lit canal bridge
01

One lamp. Two different stories.

A blue-lit canal, an old bridge, and a neighbour who sees things a little differently. Sometimes the next question is more useful than the first answer.

A warm bakery passage
02

A narrow way. A matter of courtesy.

Take your time in the old quarter. Small places hold big personalities, and an ordinary conversation can open a route you did not see before.

A walled garden apiary
03

A small kindness, carefully measured.

The garden wards have their own rhythm. Look closely, listen patiently, and find out what matters to the neighbour in front of you.

The railway signal garden
04

The railway left. Its promises did not.

Beyond the river, traces of an older city wait for a curious pair of eyes. A place can be a clue long before you know the question.

THINGS REMEMBER PLACES

The answer is rarely
in the same room.

Carry ordinary things across the city. Remember what two different neighbours said. Try an idea, notice the response, and let the connection be yours to make.

The Tinmaker’s Bench by the canal
Ground glass
Ground glass
Waxed cord
Waxed cord
Tide-glass lantern
Tide-glass lantern

A CLASSIC KIND OF CURIOSITY

Look. Talk. Take. Use.

  1. 01

    Look a little closer.

    A corner, a doorway, or an overlooked object can change how you understand a place.

  2. 02

    Ask the second question.

    Neighbours have opinions, habits, and something they care about. Listen for what connects them.

  3. 03

    Bring an idea back.

    The useful object may be somewhere else entirely. Carry a clue a little further and see what happens.

THE CITY HAS OPINIONS

“It is not the lighting I object to.
It is the pretending.”

— Rook, on a lamp that has been left burning for two years

A LITTLE MORE TO KNOW

Good questions.

What kind of adventure is it?

A warm point-and-click puzzle adventure. Observation, conversation, and connecting clues move the story forward.

Is it a reflex game?

The core adventure is about curiosity and problem solving: exploring places, talking to characters, and working out how objects fit together.

Where can I play?

The project includes web and Apple platform versions. Ask the studio about the current build for your device.

LET’S TAKE THE NEXT STEP

The city has a place for you.

Find out more about the cats, the stories, and the journey ahead.

Ask about Whisker Way