
Jasper
A familiar face at a familiar counter. Every neighbourhood has its own kind of wisdom.

Whisker Way · AN AUDCATH STUDIOS ORIGINAL
Four cats. One enormous city. A trail of small mysteries, peculiar neighbours, and good reasons to take the long way home.
Meet your travelling companionsTHE IDEA IS SIMPLE
A small team of cats. An enormous city. The way forward is hidden in what a neighbour says, an object you kept, and a place you almost walked past. There is always a reason to ask a second question.
MEET A FEW OF THE TRAVELLERS
Build a team from cats with their own histories and personalities. Who comes with you changes the feel of the journey.

A familiar face at a familiar counter. Every neighbourhood has its own kind of wisdom.

A little poise, a little drama, and a firm opinion about how things ought to be done.

A companion from the garden, where good things take time and patient attention.

A different view of the city, found somewhere above the everyday bustle.
A CITY WORTH KNOWING
Choose a place and take a look around. These are original environments from the game.

A blue-lit canal, an old bridge, and a neighbour who sees things a little differently. Sometimes the next question is more useful than the first answer.

Take your time in the old quarter. Small places hold big personalities, and an ordinary conversation can open a route you did not see before.

The garden wards have their own rhythm. Look closely, listen patiently, and find out what matters to the neighbour in front of you.

Beyond the river, traces of an older city wait for a curious pair of eyes. A place can be a clue long before you know the question.
THINGS REMEMBER PLACES
Carry ordinary things across the city. Remember what two different neighbours said. Try an idea, notice the response, and let the connection be yours to make.




A CLASSIC KIND OF CURIOSITY
A corner, a doorway, or an overlooked object can change how you understand a place.
Neighbours have opinions, habits, and something they care about. Listen for what connects them.
The useful object may be somewhere else entirely. Carry a clue a little further and see what happens.
THE CITY HAS OPINIONS
“It is not the lighting I object to.
It is the pretending.”
— Rook, on a lamp that has been left burning for two years
A LITTLE MORE TO KNOW
A warm point-and-click puzzle adventure. Observation, conversation, and connecting clues move the story forward.
The core adventure is about curiosity and problem solving: exploring places, talking to characters, and working out how objects fit together.
The project includes web and Apple platform versions. Ask the studio about the current build for your device.

LET’S TAKE THE NEXT STEP
Find out more about the cats, the stories, and the journey ahead.
Ask about Whisker Way